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Routing & DRC

A PCB is made of layers. Our boards are "two-layer" - two sheets of copper with the substrate between them:

LayerDescription
Top & bottom silkscreenThe white ink layer where you can add art
Top & bottom copperThe layers where you make your copper wires
SubstrateThe actual plastic (usually green) which makes up your board
ViaThe tunnels which connect the top and bottom copper layers

PCB layers

#Route the traces

  • Hit X and click anything with a thin blue line poking out. The screen dims, shows the direction to go, and highlights the destination:

    Routing example

  • Join the highlighted points. If the front side is blocked, route on the back by selecting B.Cu in the right toolbar - or press V mid-route to drop a via, a tiny plated tunnel that carries the trace to the other side.

  • The rest of the routing vocabulary: Backspace deletes the last segment while routing, Esc cancels the route, D drags a trace without breaking connections, U selects a whole trace.

Your routing is complete!

Ground plane

A few notes on that screenshot: the red and blue fills are a ground plane - not required, but it helps routing, reduces noise, and looks nice. The small holes scattered across it are stitching vias - you do not need those, they're completely optional for a board like this.

#Customize the silkscreen

  • Click F.Silkscreen and use the text tool to add labels or jokes:

    Sample text

  • For art, select the top or bottom silkscreen layer and run your image through the KiCad image converter:

    KiCad image converter

  • Your board is now beautiful.

#Run the Design Rules Check

  • DRC verifies the board has no interference errors, nothing off the board edge, and no intersecting wires. (It does not confirm the circuit works.)

    DRC

  • Work through any errors it reports. The common families: clearance and track-width violations, via sizing, pad and hole clearances, board-edge and silkscreen issues, zone slivers, missing connections, and courtyard overlaps. Confusing ones? Ask for help - that's what the community is for.